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Smoke_91
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Re: Actu de la 3.0

le Lun 4 Déc - 10:25
En fait je ne sais pas trop hier en stream les gars allaient de -6 à -15 donc je suppose que l'occupation du cpu par SC est le reste CAD dans l'exemple de 94 à 85% du CPU. J'ai vu une différence réelle sur les petits freezes qui avaient disparus.

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Sloubi
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Re: Actu de la 3.0

le Lun 4 Déc - 17:39
Merci pour l'info !

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Sloubi
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Re: Actu de la 3.0

le Mar 5 Déc - 7:33
Nouvelle MAJ ce matin, à tester ce soir !

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Fëa
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Re: Actu de la 3.0

le Mar 5 Déc - 20:57
Dès que j'ai une montée de ping ça devient injouable...
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Sloubi
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Re: Actu de la 3.0

le Mer 6 Déc - 7:35
Encore un patch ce matin : le 3.0.0 - PTU.678451

Star Citizen Alpha 3.0.0ag PTU.678451 Patch Notes
Pinned
Discussion
Yesterday at 21:24
Star Citizen Patch 3.0.0ag

Full patch notes can be found here: https://ptu.cloudimperiumgames.com/spectrum/community/SC/forum/1/thread/star-citizen-patch-3-0-0-ptu-2
Alpha Patch 3.0.0ag has been released to the PTU, and is now available to test! Patch should now show: PTU-678451

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.
Important:

Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission related).
All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, Ursa.
We would like you to focus on the above for this wave of testing and bug reports.

NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there's content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.
Key Game-play How Tos:
Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you're limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you're not maneuvering and decoupled rotation is allowed while in AB idle.

Show Location: We have added a command that allows you to find your location in coordinates (useful for bug reporting purposes). Enter "/showlocation" in the chat box (make sure you are in a all chat) to get coordinates.

Ship Start Up: Approach the entry point of your ship, then press and hold "F" to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold "F" and select the "Flight Ready" prompt to run through complete ship start up. Alternatively, you can press the "F5" key for quick start up.

Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your "Comms" menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).

Quantum Travel: To quantum travel to a destination, open your MobiGlas (F1) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can "set destination" on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press "B" to travel.

Major Known Issues: .
Ships currently only have one functioning MFD.
Some ships may be spawning without items or without the ability to "flight ready". W/A: If this happens please file an insurance claim to replace the ship.
First implementation of persistence bed spawning will have numerous bugs and issues.
Items and ships placed in hangars are not persisting between sessions.
Focus Feature Updates

Universe
Increased the engagement range of automated turrets.
Fuel balancing pass on all ships to fix slow recharge and high fuel usage when mobile.

Missions
Added in sub-objectives when collecting vital pieces of evidence for the "P.I. Wanted" mission.

UI
MobiGlas: Removed size number from port/item list, replaced "X" with "Unequip", added "grade" field, adjusted currently equipped item to a clearer highlight, and added headings above item list.

Bug Fixes
Fixed formatting issues for journal text.
The Gladius should no longer spawn nose up.
Fix for T-pose upon login when logging out of the Starfarer bed.
Fixed removed items not persisting as removed when opening and closing the MobiGlas.
Interaction points should now correctly highlight inside the M50.
The shopkeeper should now be back in Dumper's Depot at Levski.
Fixed Avenger engine glow not turning off when spawned.
Updated MFD screens to fit properly into the mounts of the Prospector.
Fixed mission item despawning with ship and corrected mission objectives.
Fixed a pause in movement when entering EVA for the first time.
Fixed for boxes being stock in a carried state when failing a pickup animation (box-hand).
The interior bomb bay doors on the Retaliator should now open properly.
Updated Sabre series thrusters so engines don't glow when ship is powered off.
Updated Retalaitor thrusters so engines don't glow when ship is powered off.
Fixed abandoned outpost delivery objective causing failed mission when picking up mission item.
Logging out in the captain's bed of the Retaliator should no longer return the player T-posed.
Door audio should no longer be missing when the door is used for the first time.
Players should no longer be able to disable seat function by opening MobiGlas while exiting the seat.
Technical
Fix for CPU spikes.

Non-Focus Feature Updates
Bug Fixes
AI should no longer have placeholder names on the top right when spawned into Arena Commander.

Known Issues:
Content missing key elements:
User Interface
Insurance and Persistence
Internal Ship Docking
Comm System

Bugs, issues, and work arounds (W/A):
Items and ships placed in hangars are not persisting between sessions.
Vehicle customizer app on wrong MobiGlas button and not yet functioning.
Repaired wings don't always restore weapons.

Plus un patch de contenu que de perf si j'ai bien pigé :/

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SC-CooperMoon
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Re: Actu de la 3.0

le Mer 6 Déc - 8:09
De mon côté, le launcher ne m'a pas proposé de suite la mise à jour. J'ai lancé le jeu, puis seulement j'ai eu l'option d'upgrade le jeu sur le launcher. J'ai donc dû tout fermer pour mettre à jour et là je relance la bête.

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Gurcus91
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Re: Actu de la 3.0

le Mer 6 Déc - 9:58
J'ai mis quelques lignes en gras dans l'annonce de Sloubi.

Correction des pics CPU............!!!!

A lire absolument (Major Known Issues, et Known Issues ainsi que le W/A) pour éviter de valider ou créer des issue-councils inutiles.

Cela suit son cours quand même.

Quand la persistance avec le Logout depuis le lit va fonctionner, ça va vraiment devenir sympa.

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Terada
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Re: Actu de la 3.0

le Sam 9 Déc - 2:43

Y'a eu une Maj cette nuit, plutôt pas mal. Semblerait qu'ils aient résolut certains problème de CPU (il en reste mais moins violent). En tout cas j'ai eu droit à une session vraiment très fluide ce soir jusqu'à Levski. Après c'est parti en couille...
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Sloubi
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Re: Actu de la 3.0

le Sam 9 Déc - 8:11
Je suis en train de le télécharger là. Il semblerait que les déco dans les lits fonctionnent maintenant.

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Smoke_91
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Re: Actu de la 3.0

le Lun 11 Déc - 19:03

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Gurcus91
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Re: Actu de la 3.0

le Mer 13 Déc - 18:57
Star Citizen Patch 3.0.0ak PTU.685145
Pour rappel, pour ouvrir la STARMAP directement il faut appuyer sur la touche F2, la touche "Home" ou "Debut" ne fonctionne plus

Alpha Patch 3.0.0ak has been released to the PTU, and is now available to test!  Patch should now show: PTU-685145

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission focus).

We would like you to focus on the above for this initial wave of testing and bug reports.

NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase. Additionally, there’s content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.

All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, and the Ursa.

We would like you to focus on the above for this wave of testing and bug reports.

Key Game-play How Tos:

Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you’re limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you’re not maneuvering and decoupled rotation is allowed while in AB idle.

Ship Start Up: Approach the entry point of your ship, then press and hold “F” to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold “F” and select the “Flight Ready” prompt to run through complete ship start up. Alternatively, you can press the “F5” key for quick start up.

Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your “Comms” menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).

Quantum Travel: To quantum travel to a destination, open your MobiGlas (F2) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can “set destination” on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press “B” to travel.

Changes to Default Keybindings: Controls now default to a “basic” mapping that only includes core functions and leaves many things unbound. Players can then go through keybinds and bind how they wish or import an “advanced” binding from among several presets, to gain full functionality you will want to take one of those two routes.

Major Known Issues:

  •  Control changes are incomplete and may have bugs and issues. Known: Alt modifier activates free look as well. Suicide does not function.
       
  •  Some ships may be spawning without items or without the ability to “flight ready”. W/A: If this happens please file an insurance claim to replace the ship.
     
  •   First implementation of persistence bed spawning will have numerous bugs and issues.
     
  •  Items and ships placed in hangars are not persisting between sessions.


Focus Feature Updates

General
 

  •  Added basic keybinding for ship and vehicle lights to keyboard and gamepad.


Universe
 

  •  Placing admin offices and NPCs at various outposts.


UI

  •    Enabled 3d radar StarMap for all relevant ships. To access this, enter interaction mode (hold “F”) and look at the radar. Basic controls: Hold middle mouse button and move the mouse up/down to zoom in/out. Hold the right mouse button to rotate the map and Radar. Hold the left mouse button to move the map and radar around.


Bug Fixes
   

  • The interaction prompt for entering the Buccaneer should now correctly highlight the cockpit.
  •  Adjusted interaction points on the 300 series so it can be properly made flight ready.
       
  • The lifts/elevators at Levski should no longer appear to be in different places for different players.
       
  • The shopkeeper at KCtrending should now have voice and animation.
     
  •  Adjusted piston animation for the rear door of the Cutlass so it works properly.
     
  •  Automated turrets should be operational again.
     
  •  Adjusted the shields on AI pirates.
     
  •  Fixed missing music from Port Olisar.
     
  •  Placing admin offices and NPCs at various outposts.
     
  •  Self destruct sequence and audio should work outside of the cockpit of the Starfarer.
     
  •  Players should no longer be able to retract the landing gear of ships inside the hangar.
     
  •  Using an audio terminal more than once should no longer repeat the audio for the player doing the PI wanted mission.
     
  •  Fixed holographic objects not rendering in Arena Commander ship customization menu.


Technical
 

  •  Performance Tweak


Non-Focus Feature Updates

Non-Focus Feature Updates

Cargo
   

  • Cosmetic price rebalance for commodities.
       
  • Added new scrap and waste 1 SCU commodity.


Known Issues:

Content missing key elements:
   

  • User Interface
     
  •  Insurance and Persistence
     
  •  Internal Ship Docking
     
  •  Comm System


Bugs, issues, and work arounds (W/A):
 

  •  Items and ships placed in hangars are not persisting between sessions.
     
  •  Vehicle customizer app on wrong MobiGlas button and not yet functioning.
       
  • Repaired wings don’t always restore weapons.

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Gurcus91
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Re: Actu de la 3.0

le Ven 15 Déc - 10:24
Star Citizen Patch 3.0.0ak PTU.685145
Alpha Patch 3.0.0ak has been released to the PTU, and is now available to test!  Patch should now show: PTU-685145

Sympa ce nouveau patch note, pas mal de d'ajout interressant

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Sloubi
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Re: Actu de la 3.0

le Mer 20 Déc - 10:33
Avec le patch de ce matin, je n'ai pas de portes sur le reliant, le cutlass et le freelancer... 15-20 FPS ça reste jouable mais du coup je n'ai pas pu décoller

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Terada
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Re: Actu de la 3.0

le Mer 20 Déc - 12:42
Quand ça fait ça, faut claim les vaisseaux. Normalement ça résout le problème
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Smoke_91
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Re: Actu de la 3.0

le Mer 20 Déc - 17:30
ou effacer ton dossier USER.

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Sloubi
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Re: Actu de la 3.0

le Mer 20 Déc - 18:04
Smoke_91 a écrit:ou effacer ton dossier USER.



Je le fais a chaque maj.

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Smoke_91
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Re: Actu de la 3.0

le Ven 22 Déc - 15:11
Apparemment 3.0 dispo pour tous ...

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Wu-Hang
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Re: Actu de la 3.0

le Ven 22 Déc - 16:25
Oui confirmé pour moi aussi, ou putain je suis jouasse!!! Je suis aussi fébrile qu'une pucelle qui décalotte son premier gland!
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oliverPomPom
stagiaire

certificat PEFAP niveau3 Messages : 31
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Re: Actu de la 3.0

le Ven 22 Déc - 16:40
Ça, c'est un vrai cadeau de noël Smile
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Smoke_91
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Re: Actu de la 3.0

le Ven 22 Déc - 17:12
bon l'email n'est pas instantané chez moi, je pense que le préposé aux mails a du taf

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Wu-Hang
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Re: Actu de la 3.0

le Ven 22 Déc - 17:24
je n'ai pas attendu pour ma part
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oliverPomPom
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Re: Actu de la 3.0

le Ven 22 Déc - 18:24
Encore 10min et je fais chauffer le Mustang.
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Andrik
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Re: Actu de la 3.0

le Sam 23 Déc - 2:39
Bon visiblement je suis dans la catégorie des sous classes car je n’ai pas d’e-mail.
Ou le père noël estime que je n’ai pas été assez sage.Mad
Sad Sad Sad

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Andrik
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Re: Actu de la 3.0

le Sam 23 Déc - 4:24
Arf directement dans le courrier indésirable!!!
Bon du coup je m’en occuperai ce weekend
À bientôt dans les étoiles…

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Sloubi
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Re: Actu de la 3.0

le Sam 23 Déc - 8:46
Si vous n'avez pas de mail ce n'est pas grave, allez activer le PTU dans la gestion de votre compte RSI.

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