Actu 2.4

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Re: Actu 2.4

Message par sloubi le Ven 27 Mai - 20:01

Gurcus91 a écrit:La 2.4k a l'air d'être top quand tu lis les forum ?

Oui, tout le monde semble en être content sauf moi :p

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Re: Actu 2.4

Message par Gurcus91 le Ven 27 Mai - 20:40

tu es l'exception qui confirme la règle

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Re: Actu 2.4

Message par Juge Taga le Ven 27 Mai - 20:47

Bah je crois que j'ai plus bosser aux espaces verts de la ville qu'à la Colossus, et c'est pas pour moins picoler ! Je commence à avoir mal au foie, chef, il est où le patch ?

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Re: Actu 2.4

Message par Gurcus91 le Ven 27 Mai - 20:51

bounce lol!

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Re: Actu 2.4

Message par Smoke_91 le Ven 27 Mai - 23:59

Bon fausse joie ils déploient un patch pour le PTU Crying or Very sad

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Re: Actu 2.4

Message par sloubi le Sam 28 Mai - 20:06



Essai de gameplay cet aprem.
J'ai testé la nouvelle arme T3 le AMRS PyroBurst. Un genre de shootgun. J'ai eu un petit problème car la 2ième ne voulait pas s'installer...

Après, j'ai décidé de faire partie de la mission de secours pour sauver le pilote dont l'Avenger avait été détruit (par moi Very Happy). Lorsque j'ai vu que le pilote tirait sur la Police, je me suis rendu compte que je n'étais pas dans bon Freelancer.
La fin est très "effet Kiss Cool".

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Re: Actu 2.4

Message par sloubi le Mer 1 Juin - 8:42

Patch 2.4.0m sur le PTU. Si il est stable, la 2.4 pour très bientôt.
Pr contre 11.6Go, du coup je ne sais pas si je vais le tester :/

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Re: Actu 2.4

Message par sloubi le Jeu 2 Juin - 8:11

Encore une MAJ : la 2.4.0n. Je ne sais pas jusqu'où ils vont aller :p

En plus de ça: impossible de lancer cette version, le jeu plante au menu.

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Re: Actu 2.4

Message par Gurcus91 le Jeu 2 Juin - 14:20

Arf.... la 2.4 ne sera donc pas pour ce week-end Evil or Very Mad

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Re: Actu 2.4

Message par sloubi le Jeu 2 Juin - 19:03

Gurcus91 a écrit:Arf.... la 2.4 ne sera donc pas pour ce week-end Evil or Very Mad

Il y a toujours le bug du perso invisible lorsque qu'on se fait tuer et qu'on repop à Olisar. C'est plus que bloquant je trouve... Donc non, peut être pas pour ce WE :/

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Re: Actu 2.4

Message par Smoke_91 le Jeu 2 Juin - 20:00

bon et bien j'aurai plus de temps pour faire mes impôts !!!

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Re: Actu 2.4

Message par sloubi le Ven 3 Juin - 8:51

Et encore un autre patch de 4Go !

Patch 2.4.0o a écrit:Updates and Fixes
Star Systems:

Fixed an issue where non Outlaw characters would affect Crusader Security spawning at active Comm Arrays.
Fixed an issue where some NPC dialogue in Crusader was not stopping at the proper time.
Fixed an issue where the Generic Horizontal Display Case was not facing in the right direction in the Hangar.
Fixed an issue with blacked-out doorways in the Revel & York, non XL bay, Hangar.
Fixed an issue where the EVA visual effects were detached from the jetpack and showing up at the players feet.

Ships:

Fixed an issue where player was unable to interact with Port Mod turret hard points.
Fixed an issue where players hand would clip into the flight stick of the Reliant.
Removed unused Port Mod hard point from the Super Hornet.
Fixed an issue where additional turrets were showing up in the Port Modification App when interacting with the Cutlass Port Mod turret hard point.
Fixed an issue where the S4 fixed mount could not be placed on the Super Hornet.
Fixed an issue where the Port Mod missile hardpoint for the 300 series was not centered on the wing.
Fixed an issue where the self destruct text prompt was not showing up for the Aurora.

User Interface:

Added feature to ‘Try On’ mode to show controls for inspecting clothes.

Technical:

General pass on Crusader to help improve performance.
Fixed several client crashes.

Il sont quand même réactif, peut être pour demain sur le live si ça se passe bien !

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Re: Actu 2.4

Message par Gurcus91 le Ven 3 Juin - 15:37

Attends, il reste encore p,q,r,s,t,u,v,w,x,y,z Laughing

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Re: Actu 2.4

Message par Juge Taga le Ven 3 Juin - 21:58

Crying or Very sad

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Re: Actu 2.4

Message par sloubi le Sam 4 Juin - 9:04

Le patch du jour !

Patch 2.4.0p a écrit:Updates and Fixes
Star Systems:

Added a mission objective to the mission “Public Enemy” that will trigger if the bounty player attempts interacts with the hacking terminal.
In addition, an objective marker will appear showing the location of the Bounty.
Fixed an issue where the interaction point with the Ammo Crate in Live Fire would become more offset the closer the player was to the Crate.
Fixed an issue where the NPC inside of Astro Armada did not have a name over their head.
Fixed an issue where Security would spawn and then instantly despawn.

Fixed an issue where the Plant Shelf was not aligning correctly with the wall when placed in a Hangar.
Fixed an issue where all the Space Plant flair items would spawn rotated 180 degrees in the wrong direction.

Ships:

Fixed an issue where you could not shoot a player in the pilot seat if the ship was moving at full speed.
Fixed an issue where some of the Starfarer cockpit seats did not have proper collision.

First Person:

Fixed an issue where a player was unable to EVA after switching flight suits because they were lacking a jetpack.

Technical:

Fixed a couple of server crashes.

Et il y a toujours les bugs de pop infini de pirates, de perso invisible et de vaisseau qui est invoqué à 30m de la plateforme.


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Re: Actu 2.4

Message par sloubi le Mar 7 Juin - 8:24

Pour changer !

Patch 2.4.0q a écrit:

Important Callouts:

Characters will switch to a “T” pose when idling without holding a weapon.



Contents:

Updates and Fixes
Star Systems
Game Systems
Ships
First Person
User Interface
Technical

Updates and Fixes
Star Systems:

Fixed an issue where salvageable items like Whiskey Bottles and Cigars were not respawning correctly.
Fixed an issue in Vanduul Swarm where enemy AI was spawning clumped together near the Terraformer.

Fixed an issue where flair items were not showing up in the Port Modification list if they had already been placed in a Hangar.
Fixed an issue where ships placed in the Hangar could be interacted with before they were completely spawned into the Hangar.

Game Systems:

Fixed an issue where character would slide slightly to the left after completing any other animation.
Fixed an issue where Store items could sometimes be purchased twice.

Ships:

Fixed an issue where the Xi’An Aopoa Khartu-al was missing its thruster audio.
Increased the amount of countermeasure ammo the Starfarer and Starfarer Gemini have by default.
Fixed an issue where the Omnisky III Laser Cannon was missing its firing audio.
Fixed an issue where some Ship Port Modification Ports were overlapping.

First Person:

Fixed an issue with the ATT-4 Energy Rifle was missing its scope when purchased.

User Interface:

Added a freelook command hint for the gamepad to the Tutorial.
Added processing feedback UI when purchasing items from the Store.

Technical:

Fixed multiple server crashes.

Toujours rien sur les bugs de pop infini de pirates, de perso invisible et de vaisseau qui est invoqué à 30m de la plateforme. :/

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Re: Actu 2.4

Message par Gurcus91 le Mar 7 Juin - 11:35

a "Z" on passe en 2.4.1 ?? ou en 2.4.0.za etc....

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Re: Actu 2.4

Message par sloubi le Mar 7 Juin - 13:26

Dire qu'un rédacteur de starcitizen.fr s'était fait lynché en disait que la 2.4 sortirait mi juin... On y approche. Avec les vacances d'été et la sortie de SQ42, le cargo n'est pas pour de suite :p

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Re: Actu 2.4

Message par sloubi le Mer 8 Juin - 7:59

Patch 2.4.0r a écrit:Alpha Patch 2.4.0r has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

Your launcher should show “2.4.0-362215” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

The full 2.4.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

Contents:
The ship spawn terminal in Port Olisar locks the user in place until they request a ship, even after exiting the terminal.
Backing away from the terminal rather then exiting it will sometimes allow users to escape.
Contents:

Updates and Fixes
Star Systems
Game Systems
Technical
Updates and Fixes

Star Systems:

Fixed an issue where the jump point icon for ICC Probe mission 2 would disappear after the mission was completed.
Fixed an issue with that was preventing Arena Commander matches from starting in Dying Star.
When the Security Console Defender at Security Post Kareah disconnects, the mission to kill the defender will be withdrawn from the criminals.
Game Systems:

Players will be unable to exit the Ship Selector Console while their ship is still in the process of spawning.
Fixed an issue where your character would change to a T Pose when in an idle state and not holding a weapon.
Technical:

Client and server optimization.
Fixed multiple client crashes.
Fixed multiple server crashes.

Ca avance ! Il va rester le bug très chiant de repop invisible après une mort.

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Re: Actu 2.4

Message par warrickk le Mer 8 Juin - 9:37

Est-ce que tu pense que se sera pour ce week-end ou pour après. Il y a un autre but à corriger : le fait de passer à travers les murs des vaisseaux ou de la station

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Re: Actu 2.4

Message par sloubi le Mer 8 Juin - 9:46

warrickk a écrit:Est-ce que tu pense que se sera pour ce week-end ou pour après. Il y a un autre but à corriger : le fait de passer à travers les murs des vaisseaux ou de la station
.
Je n'ai jamais eu ce bug perso, mais oui, c'est possible que la 2.4 débarque pour vendredi. On en saura plus jeudi dans "around the verse".

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Re: Actu 2.4

Message par sloubi le Jeu 9 Juin - 7:53

Et zhou, encore un !

Patch 2.4.0s a écrit:Alpha Patch 2.4.0s has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

Your launcher should show “2.4.0-362592” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

The full 2.4.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

PATCH SPECIFIC ANNOUNCEMENTS GO HERE
Tutorial has been disabled.

Contents:

Updates and Fixes
Star Systems
Ships
User Interface
Technical
Updates and Fixes

Star Systems:

Disabled the Tutorial.
Fixed an issue where the “inspecting weapon” animation was very awkward for shopping try-on.
Fixed an issue at CryAstro Station where missiles were not restocking if the player left their ship cockpit during the restock process.
Fixed an issue where particles were not displaying correctly in Covalex Station.
Fixed an issue in Port Olisar where a player would become stuck after interacting with the Ship Spawn Terminal, and be unable to move until they spawned a ship.
Fixed an issue in Selfland where parts of the wall and floor would disappear when viewed at certain distances and angles.
Ships:

General Ships:
Made a change so that if a player has multiple of the same ship, they will be numbered sequentially.
Fixed an issue where firing a FPS weapon in the Starfarer was not damaging another player or the Starfarer.
Temporarily removed the pulsating orange emergency lighting fro the Starfarer.
Fixed an issue on the Hornet series where you were unable to switch out the cargo pod via Port Modification.


Mustang fixes:
Updated the Mustangs Series to have the proper Port Modification Ports.
Fixed an issue where the Mustang Series did not have the proper visual effects or audio when destroyed.
Fixed an issue with the Mustang Omega where it could not land properly for repair if its wings were damaged prior to landing.
Fixed an issue with the Mustang Gamma that was preventing players from exiting the ship if ship was damaged and on a landing platform.
Fixed an issue with the Mustang Beta where it had no rear lighting.
Fixed an issue with the Mustang Alpha where the exterior lights were not working.


User Interface:

Fixed an issue where UI was not correctly notifying player of Comm Array status, aUEC rewards and mission updates.
Technical:

Fixed a client crash.
Fixed multiple Server crashes.

C'est vrai que le mustang déconnait pal mal hier !

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Re: Actu 2.4

Message par Gurcus91 le Jeu 9 Juin - 9:47

En tout cas, quand ils font un patch ils ne font pas semblant Laughing

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Re: Actu 2.4

Message par warrickk le Jeu 9 Juin - 11:54

Tu est sur que pour le patch il ne vont pas nous faire tout l'alphabet

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Re: Actu 2.4

Message par sloubi le Ven 10 Juin - 8:11

Grande nouvelle  :le PTU est en accès libre ! https://forums.robertsspaceindustries.com/discussion/332278/sc-alpha-2-4-0-on-the-ptu-for-all-backers

Sinon encore un patch...

Patch 2.40t a écrit:Star Systems:

Fixed an issue where weapons and missiles were not being restocked on ships properly at CryAstro Station.
Fixed an issue where spawned ships in Port Olisar would first appear floating 50 meters above their designated landing pad.
Fixed an issue where textures were disappearing from certain angles in Selfland Hangar and ArcCorp.
Ships:

Fixed some reflection and flickering issues with the Starfarer cockpit glass.
First Person:

Fixed an issue with the inspecting weapons animation looking awkward in Live Fire and Cubby Blast.
Fixed an issue where inspecting rifle weapons would cause the rifle to clip into the players helmet.
User Interface:

Fixed an issue where the UI notification alerting users which landing pad to find their ship was missing.
Technical:

Fixed a server crash.
Fixed a client crash during Vanduul Swarm.
Fixed an error code 7 disconnection.

Pensez à copier votre compte sur le PTU pour y avoir accès Wink https://ptu.cloudimperiumgames.com/account/settings

sloubi



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Re: Actu 2.4

Message par Contenu sponsorisé Aujourd'hui à 22:18


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